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FEATURES & CHANGES
- NOTICE: Windows XP is not supported anymore (definitive)
- BMS: Added support for Falcon BMS 4.34 database format
- BMS: Integrated Aegean 2.5 for BMS 4.33
- BMS: Added all BMS Korea airports
- DCS: Added support for DCS World dedicated server (proper exporter installation)
- DCS: Added DCS: Normandy 1944 Map runways
- DCS: Added DCS: Persian Gulf Map runways
- DCS: Updated DCS: NEVADA NTTR Map runways
- IL2: All battlefield textures have been integrated in Tacview
- IL2: Added most IL2 WWI/WWII aircraft to Tacview database
- Added a brand-new shot log
- Added an option to automatically pause on shot log events
- On pause, the current shot log event is now displayed in the 3D view
- BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
- Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
- Added a brand new UI for the 3D view, more usable, and scalable
- It is now possible to display local time via a custom offset
- Added an option to remove objects from the 3D view context menu
- Added an option to add object on the ground from the 3D view context menu
- It is now possible to specify the altitude of a new object above ground level
- When an object is manually added to the world, it is now automatically selected
- Double clicking on dockable windows has been disabled to prevent any mistake
- Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen
- It is now possible to force an object to be alive from the objects list
- Objects dead/alive status is now restored on next dead/alive event regardless of the forced state
- You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
- The playback control bar has been moved to a dockable window
- The active object list has been moved to a dockable window
- Added CTRL+N shortcut to deselect primary and secondary objects
- The time slider now displays target time during a drag operation
- Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
- When opening a new file, only important objects are automatically selected instead of any other object
- When opening a new file, the camera will now be centered on the battlefield
- Optimized terrain custom textures loading time
- Added support for 8-bit PNG custom tiles textures
- SDK: Added LuaFileSystem 1.7.0
- SDK: Added support for 32-bit in the C# SDK
- SDK: Added more options to manipulate the camera via the SDK API
- SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop