TacView 1.8.0 ist raus

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    FEATURES & CHANGES

    • NOTICE: Windows XP is not supported anymore (definitive)
    • BMS: Added support for Falcon BMS 4.34 database format
    • BMS: Integrated Aegean 2.5 for BMS 4.33
    • BMS: Added all BMS Korea airports
    • DCS: Added support for DCS World dedicated server (proper exporter installation)
    • DCS: Added DCS: Normandy 1944 Map runways
    • DCS: Added DCS: Persian Gulf Map runways
    • DCS: Updated DCS: NEVADA NTTR Map runways
    • IL2: All battlefield textures have been integrated in Tacview
    • IL2: Added most IL2 WWI/WWII aircraft to Tacview database
    • Added a brand-new shot log
    • Added an option to automatically pause on shot log events
    • On pause, the current shot log event is now displayed in the 3D view
    • BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
    • Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
    • Added a brand new UI for the 3D view, more usable, and scalable
    • It is now possible to display local time via a custom offset
    • Added an option to remove objects from the 3D view context menu
    • Added an option to add object on the ground from the 3D view context menu
    • It is now possible to specify the altitude of a new object above ground level
    • When an object is manually added to the world, it is now automatically selected
    • Double clicking on dockable windows has been disabled to prevent any mistake
    • Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen
    • It is now possible to force an object to be alive from the objects list
    • Objects dead/alive status is now restored on next dead/alive event regardless of the forced state
    • You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
    • The playback control bar has been moved to a dockable window
    • The active object list has been moved to a dockable window
    • Added CTRL+N shortcut to deselect primary and secondary objects
    • The time slider now displays target time during a drag operation
    • Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
    • When opening a new file, only important objects are automatically selected instead of any other object
    • When opening a new file, the camera will now be centered on the battlefield
    • Optimized terrain custom textures loading time
    • Added support for 8-bit PNG custom tiles textures
    • SDK: Added LuaFileSystem 1.7.0
    • SDK: Added support for 32-bit in the C# SDK
    • SDK: Added more options to manipulate the camera via the SDK API
    • SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop
  • MadDoc

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